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File List
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9. Second practical Example - Texture a Lantern/5. Randomness.mp4 356.92 MB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..mp4 305.64 MB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.mp4 297.19 MB
14. Displacement/3. Using the Vector Displacement.mp4 220.85 MB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.mp4 215.74 MB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.mp4 202.38 MB
4. Using images as textures/2. Using PBR Images.mp4 189.52 MB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.mp4 185.03 MB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.mp4 182.08 MB
8. How to add material on a specific place/1. UV Basics.mp4 179.17 MB
15. Particles and material/2. The Principled Hair Node.mp4 178.49 MB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.mp4 166.2 MB
2. Basic understanding of the node components/12. Basic Math.mp4 165.32 MB
11. Working with glass and similar materials/1. Fireflies.mp4 162.69 MB
9. Second practical Example - Texture a Lantern/9. Adding Glass.mp4 160.78 MB
2. Basic understanding of the node components/11. Grouping the nodes.mp4 160.06 MB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.mp4 147.01 MB
2. Basic understanding of the node components/5. Patterns on your material.mp4 143.17 MB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.mp4 141.95 MB
8. How to add material on a specific place/2. Multiple Materials.mp4 141.33 MB
6. Using the Object shape to place material/1. Find Edges.mp4 139.79 MB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.mp4 138.75 MB
2. Basic understanding of the node components/4. Colors on your material.mp4 136.79 MB
2. Basic understanding of the node components/8. mask images.mp4 136.61 MB
17. Scratches/2. Scratches using the Linear Light MixRGB.mp4 136.57 MB
1. Introduction/3. Light.mp4 132.61 MB
17. Scratches/3. Scratches using diff of Voronoi.mp4 131.49 MB
15. Particles and material/1. The Particle Info Node.mp4 125.64 MB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.mp4 124.85 MB
3. Textures/5. Musgrave Texture.mp4 118.18 MB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).mp4 118.17 MB
4. Using images as textures/1. Introduction to using Images.mp4 117.84 MB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.mp4 117.38 MB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.mp4 115.13 MB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..mp4 113 MB
5. First practical example - a tile wall/4. Create Tiles.mp4 110.32 MB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..mp4 109.01 MB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4 106.88 MB
8. How to add material on a specific place/3. Using UV to repeat patterns.mp4 102.88 MB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.mp4 95.06 MB
18. Examples and tips/4. Stucco.mp4 94.78 MB
9. Second practical Example - Texture a Lantern/4. Rain influence.mp4 94.72 MB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.mp4 92 MB
7. How to use other objects to influence your material/1. Setup the scene.mp4 88.7 MB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.mp4 88.35 MB
5. First practical example - a tile wall/5. Mortar Size variation.mp4 87.51 MB
5. First practical example - a tile wall/3. Create Groups for the nodes.mp4 87.15 MB
16. More Math and Vector Math/2. We start using Vector Math.mp4 81.28 MB
2. Basic understanding of the node components/10. Manipulating the map.mp4 81.14 MB
14. Displacement/2. Coloring a displacement.mp4 79.29 MB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.mp4 79.17 MB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.mp4 78.5 MB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.mp4 78.37 MB
17. Scratches/1. Create scratches using brush and TexturePaint.mp4 77.66 MB
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..mp4 76.86 MB
11. Working with glass and similar materials/2. Definition of Words.mp4 75.73 MB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.mp4 75.19 MB
18. Examples and tips/1. Splatter.mp4 74.59 MB
3. Textures/7. Voronoi Texture.mp4 74.09 MB
5. First practical example - a tile wall/2. Add Mortar Noise.mp4 73.94 MB
2. Basic understanding of the node components/7. Reflection and Roughness.mp4 73 MB
2. Basic understanding of the node components/3. Three Common Maps.mp4 71.97 MB
16. More Math and Vector Math/1. Introduction to shaping things using math.mp4 71.55 MB
11. Working with glass and similar materials/3. Introduction to Glass.mp4 67.54 MB
3. Textures/8. Wave Texture.mp4 67.02 MB
18. Examples and tips/3. Radial Metal.mp4 66.09 MB
2. Basic understanding of the node components/6. Create bumps.mp4 62.62 MB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.mp4 61.41 MB
14. Displacement/1. Introduction to Displacment.mp4 59.96 MB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.mp4 58.44 MB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.mp4 57.41 MB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.mp4 56.3 MB
2. Basic understanding of the node components/9. Separate XYZ Node.mp4 54.6 MB
3. Textures/6. Noise Texture.mp4 53.31 MB
1. Introduction/2. Setup.mp4 49.9 MB
1. Introduction/1. Introduction.mp4 44.7 MB
2. Basic understanding of the node components/2. Apply Materials.mp4 42.83 MB
18. Examples and tips/5. Wet Surface.mp4 41.69 MB
3. Textures/4. Magic Texture.mp4 41.43 MB
13. Take a look at Normals/1. Intro To Normal Maps.mp4 40.32 MB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.mp4 39.23 MB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.mp4 38.43 MB
3. Textures/1. Brick Texture.mp4 36.87 MB
2. Basic understanding of the node components/1. Basic Node Types.mp4 34.13 MB
4. Using images as textures/1.3 Bricks23_nrm.jpg.jpg 32.63 MB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.mp4 32.59 MB
18. Examples and tips/2. Marble Pattern.mp4 26.58 MB
3. Textures/2. Checker Texture.mp4 26.55 MB
12. Third Practical Example - a bowl of candy/1.1 candyResult.zip.zip 25.9 MB
12. Third Practical Example - a bowl of candy/1.2 candyStart.zip.zip 25.89 MB
11. Working with glass and similar materials/4.2 FakedispersionResult.zip.zip 21.7 MB
11. Working with glass and similar materials/4.1 FakedispersionStart.zip.zip 21.69 MB
5. First practical example - a tile wall/1. Setup for Tile Wall.mp4 21.47 MB
3. Textures/3. Gradient Texture.mp4 19.27 MB
9. Second practical Example - Texture a Lantern/1.13 Result.zip.zip 17.23 MB
9. Second practical Example - Texture a Lantern/1.16 Result_Dirty.zip.zip 17.22 MB
9. Second practical Example - Texture a Lantern/1.2 lamp2_81.zip.zip 17.16 MB
4. Using images as textures/1.2 Bricks23_col.jpg.jpg 14.96 MB
6. Using the Object shape to place material/2.1 Mountain.zip.zip 14.57 MB
4. Using images as textures/1.4 Bricks23_rgh.jpg.jpg 11.15 MB
4. Using images as textures/1.1 Bricks23_AO.jpg.jpg 5.35 MB
9. Second practical Example - Texture a Lantern/1.7 Ref_Lantern9.png.png 3.07 MB
4. Using images as textures/1.5 Bricks23_disp.jpg.jpg 2.95 MB
9. Second practical Example - Texture a Lantern/1.1 Ref_Lantern2.png.png 2.65 MB
9. Second practical Example - Texture a Lantern/1.6 Ref_Lantern7.png.png 2.02 MB
9. Second practical Example - Texture a Lantern/1.12 Ref_Lantern4.jpg.jpg 1.04 MB
9. Second practical Example - Texture a Lantern/1.5 Ref_Lantern6.jpg.jpg 772.97 KB
9. Second practical Example - Texture a Lantern/1.3 Ref_Lantern5.jpg.jpg 694.61 KB
9. Second practical Example - Texture a Lantern/1.14 wick-lamp-1626708_1920.jpg.jpg 401.09 KB
9. Second practical Example - Texture a Lantern/1.8 Ref_Lantern8.jpg.jpg 391.97 KB
9. Second practical Example - Texture a Lantern/1.4 Ref_Lantern3.jpg.jpg 310.9 KB
9. Second practical Example - Texture a Lantern/1.9 DoNotFill.png.png 213.97 KB
9. Second practical Example - Texture a Lantern/1.10 Ref_Lantern1.jpg.jpg 210.89 KB
9. Second practical Example - Texture a Lantern/1.11 TextDietzRingGlass.png.png 188.96 KB
9. Second practical Example - Texture a Lantern/1.15 TextDietzRing.png.png 180.82 KB
17. Scratches/1.1 20090120_brush_scratches.png.png 180.82 KB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4.jpg 161.9 KB
9. Second practical Example - Texture a Lantern/1.17 TextBottom.png.png 106.99 KB
9. Second practical Example - Texture a Lantern/5. Randomness.srt 20.8 KB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..srt 20.6 KB
14. Displacement/3. Using the Vector Displacement.srt 20.26 KB
11. Working with glass and similar materials/1. Fireflies.srt 19.36 KB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.srt 18.96 KB
2. Basic understanding of the node components/5. Patterns on your material.srt 17.96 KB
2. Basic understanding of the node components/12. Basic Math.srt 17.95 KB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.srt 16.58 KB
15. Particles and material/1. The Particle Info Node.srt 16.03 KB
3. Textures/5. Musgrave Texture.srt 15.44 KB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.srt 14.85 KB
8. How to add material on a specific place/1. UV Basics.srt 14.84 KB
2. Basic understanding of the node components/11. Grouping the nodes.srt 14.42 KB
2. Basic understanding of the node components/4. Colors on your material.srt 14.36 KB
15. Particles and material/2. The Principled Hair Node.srt 14 KB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.srt 13.86 KB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..srt 13.59 KB
4. Using images as textures/2. Using PBR Images.srt 12.84 KB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.srt 12.67 KB
17. Scratches/2. Scratches using the Linear Light MixRGB.srt 12.39 KB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.srt 12.32 KB
6. Using the Object shape to place material/1. Find Edges.srt 11.91 KB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.srt 11.75 KB
2. Basic understanding of the node components/8. mask images.srt 11.48 KB
17. Scratches/3. Scratches using diff of Voronoi.srt 11.46 KB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..srt 11.42 KB
16. More Math and Vector Math/1. Introduction to shaping things using math.srt 11.31 KB
16. More Math and Vector Math/2. We start using Vector Math.srt 11.11 KB
8. How to add material on a specific place/2. Multiple Materials.srt 10.95 KB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.srt 10.79 KB
8. How to add material on a specific place/3. Using UV to repeat patterns.srt 10.77 KB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.srt 10.72 KB
1. Introduction/3. Light.srt 10.64 KB
3. Textures/7. Voronoi Texture.srt 10.57 KB
7. How to use other objects to influence your material/1. Setup the scene.srt 10.26 KB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.srt 9.76 KB
5. First practical example - a tile wall/4. Create Tiles.srt 9.53 KB
2. Basic understanding of the node components/7. Reflection and Roughness.srt 9.52 KB
17. Scratches/1. Create scratches using brush and TexturePaint.srt 9.51 KB
9. Second practical Example - Texture a Lantern/9. Adding Glass.srt 9.33 KB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).srt 9.19 KB
2. Basic understanding of the node components/10. Manipulating the map.srt 9.03 KB
4. Using images as textures/1. Introduction to using Images.srt 8.95 KB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.srt 8.79 KB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..srt 8.65 KB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.srt 8.12 KB
2. Basic understanding of the node components/3. Three Common Maps.srt 8 KB
14. Displacement/2. Coloring a displacement.srt 7.9 KB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.srt 7.69 KB
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..srt 7.66 KB
3. Textures/8. Wave Texture.srt 7.59 KB
5. First practical example - a tile wall/5. Mortar Size variation.srt 7.57 KB
14. Displacement/1. Introduction to Displacment.srt 7.5 KB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.srt 7.11 KB
18. Examples and tips/4. Stucco.srt 7.05 KB
5. First practical example - a tile wall/3. Create Groups for the nodes.srt 6.95 KB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.srt 6.91 KB
18. Examples and tips/1. Splatter.srt 6.73 KB
3. Textures/6. Noise Texture.srt 6.56 KB
2. Basic understanding of the node components/6. Create bumps.srt 6.38 KB
1. Introduction/2. Setup.srt 6.21 KB
3. Textures/1. Brick Texture.srt 6.19 KB
9. Second practical Example - Texture a Lantern/4. Rain influence.srt 6.02 KB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.srt 5.95 KB
11. Working with glass and similar materials/3. Introduction to Glass.srt 5.88 KB
2. Basic understanding of the node components/2. Apply Materials.srt 5.81 KB
2. Basic understanding of the node components/1. Basic Node Types.srt 5.77 KB
2. Basic understanding of the node components/9. Separate XYZ Node.srt 5.77 KB
5. First practical example - a tile wall/2. Add Mortar Noise.srt 5.73 KB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.srt 5.71 KB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.srt 5.7 KB
18. Examples and tips/3. Radial Metal.srt 5.58 KB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.srt 5.24 KB
3. Textures/4. Magic Texture.srt 4.43 KB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.srt 4.4 KB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.srt 4.4 KB
13. Take a look at Normals/1. Intro To Normal Maps.srt 4.35 KB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.srt 4.34 KB
11. Working with glass and similar materials/2. Definition of Words.srt 4.2 KB
3. Textures/2. Checker Texture.srt 4.08 KB
3. Textures/3. Gradient Texture.srt 3.5 KB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.srt 3.47 KB
18. Examples and tips/5. Wet Surface.srt 3.39 KB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.srt 3.38 KB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.srt 3.21 KB
18. Examples and tips/2. Marble Pattern.srt 3.12 KB
1. Introduction/1. Introduction.srt 2.48 KB
5. First practical example - a tile wall/1. Setup for Tile Wall.srt 2.19 KB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.srt 2.01 KB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..txt 265 B
4. Using images as textures/GFX-HUB.NET - best for CG-artists and gamedev.url 110 B
9. Second practical Example - Texture a Lantern/GFX-HUB.NET - best for CG-artists and gamedev.url 110 B
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