Udemy - Create a Fun Life Simulator Game using playMaker and Unity

mp4   Hot:154   Size:2.26 GB   Created:2020-03-29 03:16:26   Update:2021-11-27 13:08:18  

File List

  • 12. Create an Array in playMaker to store Item Requirements.mp4 177.01 MB
    13. Checking the Requirements Array for Purchased Items.mp4 169.13 MB
    20. Handling Rental Items.mp4 167.45 MB
    14. Display the Requirements for the Item to the Player.mp4 166.64 MB
    15. Improve how the Item Requirements are Displayed.mp4 145.92 MB
    19. Manage Items that can Only be Purchased One Time.mp4 145.69 MB
    17. Improve the Design and Layout of our Items.mp4 130.07 MB
    8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4 128.58 MB
    4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4 122.74 MB
    6. Improving our Design by Creating State Machines for Game Items.mp4 118.33 MB
    10. Display the Death Panel and Add the Ability to Restart the Game.mp4 117.04 MB
    7. Create Prefabs to Make our Game Items More Reusable.mp4 105.92 MB
    18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4 102.89 MB
    11. Adding Graphical Sliders for Health & Food.mp4 97.12 MB
    9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4 86.71 MB
    3. Create a Basic User Interface for our Game in the Unity Editor.mp4 75.96 MB
    5. Sending Events to State Machines and Modifying Variables.mp4 72.26 MB
    21. Finishing Up Rental Items and Minor Bug Fixes.mp4 65.83 MB
    16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4 63.33 MB
    1. Introduction.mp4 30.01 MB
    2. Creating the Unity Project and Installing Playmaker.mp4 25.26 MB
    4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt 21.28 KB
    12. Create an Array in playMaker to store Item Requirements.vtt 20.62 KB
    6. Improving our Design by Creating State Machines for Game Items.vtt 17.34 KB
    14. Display the Requirements for the Item to the Player.vtt 16.42 KB
    10. Display the Death Panel and Add the Ability to Restart the Game.vtt 16.11 KB
    13. Checking the Requirements Array for Purchased Items.vtt 16.08 KB
    8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt 15.4 KB
    20. Handling Rental Items.vtt 15.24 KB
    19. Manage Items that can Only be Purchased One Time.vtt 15.17 KB
    17. Improve the Design and Layout of our Items.vtt 14.51 KB
    3. Create a Basic User Interface for our Game in the Unity Editor.vtt 14.4 KB
    7. Create Prefabs to Make our Game Items More Reusable.vtt 14.18 KB
    15. Improve how the Item Requirements are Displayed.vtt 13.96 KB
    11. Adding Graphical Sliders for Health & Food.vtt 12.15 KB
    5. Sending Events to State Machines and Modifying Variables.vtt 11.61 KB
    9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt 11.17 KB
    18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt 10.36 KB
    16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt 8.48 KB
    21. Finishing Up Rental Items and Minor Bug Fixes.vtt 6.29 KB
    2. Creating the Unity Project and Installing Playmaker.vtt 2.97 KB
    1. Introduction.vtt 2.87 KB

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