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10. What next Putting your knowledge into practice/7. Student Work Examples UX Portfolio Review.mp4 607.56 MB
1. Setting the Scene/4.1 DownloadPack25Jan2016.zip.zip 220.13 MB
9. “And I have the data to prove it” How to assess usability/13. Student Work Example Video of a usability test for 'Find My Pet'.mp4 163.88 MB
12. Bonus videos and downloads/4. Bonus lecture Q&A, February 2014.mp4 163.34 MB
12. Bonus videos and downloads/3. Bonus lecture Q&A, August 2014.mp4 132.14 MB
8. Interaction design Simple rules for designing simple screens/25. What's in a paper prototyping kit.mp4 106.27 MB
4. UX Design Activities - Build your UX Portfolio/5. Gift Giver.mp4 42.6 MB
4. UX Design Activities - Build your UX Portfolio/6. Tomorrow's Shopping Cart.mp4 38.63 MB
3. How to get niche quick/2. Introduction to Personas.mp4 37.42 MB
2. Going where the action is Understanding users in context/5. The Remote Control - Activity.mp4 35.57 MB
1. Setting the Scene/1. Why take this course.mp4 35.03 MB
4. UX Design Activities - Build your UX Portfolio/4. Digital Postcard.mp4 33.53 MB
1. Setting the Scene/6. Resources.mp4 32.6 MB
5. What can a London bus teach us about usability/2. The What and Why of Red Routes.mp4 32.04 MB
4. UX Design Activities - Build your UX Portfolio/2. Find My Pet.mp4 30.29 MB
8. Interaction design Simple rules for designing simple screens/22. A paper prototype in action.mp4 29.27 MB
2. Going where the action is Understanding users in context/1. How usability depends on the “context of use”.mp4 28.71 MB
8. Interaction design Simple rules for designing simple screens/7. Checkboxes, radio buttons and Fitts' Law.mp4 28.5 MB
7. Site structure and navigation Finding is the new doing/5. Introduction to card sorting.mp4 28 MB
4. UX Design Activities - Build your UX Portfolio/3. Citizen Journalist.mp4 27.88 MB
7. Site structure and navigation Finding is the new doing/3. LATCH - The 5 Hat Racks for organising information.mp4 27.68 MB
3. How to get niche quick/1. Why the average user doesn't exist.mp4 27.61 MB
1. Setting the Scene/9. Can openers - Demonstration.mp4 27.17 MB
1. Setting the Scene/7. The business benefits of user experience.mp4 26.26 MB
8. Interaction design Simple rules for designing simple screens/9. Expectations about web page layout.mp4 25.56 MB
8. Interaction design Simple rules for designing simple screens/4. User interface design patterns and consistency.mp4 25.24 MB
10. What next Putting your knowledge into practice/1. How to convince your manager that UX matters.mp4 23.67 MB
1. Setting the Scene/11. Can openers - Debrief.mp4 23.35 MB
4. UX Design Activities - Build your UX Portfolio/1. Introduction to the Design Activities.mp4 23.34 MB
4. UX Design Activities - Build your UX Portfolio/9. Persona Creation Briefing.mp4 22.39 MB
2. Going where the action is Understanding users in context/11. Practical field visits, step 5 - Affinity Diagramming and User Story Mapping.mp4 22.29 MB
3. How to get niche quick/4. Walkthrough of a persona case, continued.mp4 21.54 MB
7. Site structure and navigation Finding is the new doing/2. Introduction to information architecture.mp4 21.42 MB
5. What can a London bus teach us about usability/7. How to build bulletproof user stories for agile.mp4 21.18 MB
8. Interaction design Simple rules for designing simple screens/2. Some examples of mental models.mp4 20.97 MB
8. Interaction design Simple rules for designing simple screens/5. Progressive disclosure.mp4 20.9 MB
5. What can a London bus teach us about usability/1. Red Routes, or why featuritis doesn't work.mp4 20.74 MB
2. Going where the action is Understanding users in context/3. What do users want.vtt 20.59 MB
8. Interaction design Simple rules for designing simple screens/15. Bluffers' Guide to Eye Tracking.mp4 20.58 MB
2. Going where the action is Understanding users in context/3. What do users want.mp4 20.57 MB
9. “And I have the data to prove it” How to assess usability/5. Welcoming the participant and giving instructions.mp4 20.41 MB
8. Interaction design Simple rules for designing simple screens/1. Mental models, conceptual models, affordances and signifiers.mp4 20.35 MB
7. Site structure and navigation Finding is the new doing/10. Trigger words.mp4 20.07 MB
1. Setting the Scene/10. Can openers - User Research.mp4 19.53 MB
2. Going where the action is Understanding users in context/9. Practical field visits, step 3 - Recording.mp4 19 MB
2. Going where the action is Understanding users in context/13. Guerrilla techniques for user research.mp4 18.68 MB
9. “And I have the data to prove it” How to assess usability/11. Prioritising usability problems.mp4 18.51 MB
9. “And I have the data to prove it” How to assess usability/14. Jakob Nielsen's Usability Heuristics.mp4 17.36 MB
2. Going where the action is Understanding users in context/2. What is a browser.mp4 16.72 MB
6. Beyond “easy to use” Measuring the user experience/2. Problem and Solution Hypothesis Testing.mp4 16.71 MB
8. Interaction design Simple rules for designing simple screens/20. Introduction to paper prototyping.mp4 16.05 MB
9. “And I have the data to prove it” How to assess usability/1. The 2 types of usability evaluation.mp4 15.93 MB
1. Setting the Scene/3. Course Objectives.mp4 15.43 MB
9. “And I have the data to prove it” How to assess usability/3. Why 5 users is (usually) enough for a usability test.mp4 15.38 MB
8. Interaction design Simple rules for designing simple screens/21. Examples of paper prototypes.mp4 15.3 MB
2. Going where the action is Understanding users in context/10. Practical field visits, step 4 - Notetaking.mp4 15.12 MB
2. Going where the action is Understanding users in context/4. An introduction to contextual inquiry.mp4 14.86 MB
3. How to get niche quick/6. The pitfalls of personas.mp4 14.85 MB
8. Interaction design Simple rules for designing simple screens/11. The Aesthetic Usability Effect and the Contrast Principle.mp4 14.77 MB
3. How to get niche quick/7. Publicising your personas.mp4 14.65 MB
6. Beyond “easy to use” Measuring the user experience/7. The Usability Dashboard.mp4 14.4 MB
10. What next Putting your knowledge into practice/4. Creating a UX Portfolio.mp4 14.31 MB
10. What next Putting your knowledge into practice/3. Building your UX career within your organisation.mp4 14.29 MB
8. Interaction design Simple rules for designing simple screens/13. The Principles of Repetition and Proximity.mp4 14.22 MB
7. Site structure and navigation Finding is the new doing/1. Introduction - The Elements of User Experience.mp4 14.16 MB
8. Interaction design Simple rules for designing simple screens/8. The Drop Down Menu - The UI control of last resort.mp4 14.14 MB
1. Setting the Scene/12. The 6 Rules of Usability.mp4 14.05 MB
2. Going where the action is Understanding users in context/8. Practical field visits, step 2 - Focus.mp4 14.04 MB
8. Interaction design Simple rules for designing simple screens/3. Skeuomorphic versus Flat design.mp4 14.04 MB
3. How to get niche quick/3. Walkthrough of a persona case study.mp4 13.75 MB
6. Beyond “easy to use” Measuring the user experience/4. Measuring Effectiveness.mp4 13.65 MB
9. “And I have the data to prove it” How to assess usability/8. Keeping a poker face and reminding participants to think aloud.mp4 13.58 MB
5. What can a London bus teach us about usability/3. The Flexibility - Usability Trade off.mp4 13.45 MB
7. Site structure and navigation Finding is the new doing/8. Card sorting analysis example.mp4 13.12 MB
12. Bonus videos and downloads/1. Bonus lecture Persona analysis with multiple behavioural dimensions.mp4 12.98 MB
9. “And I have the data to prove it” How to assess usability/7. Creating good usability test scenarios.mp4 12.96 MB
8. Interaction design Simple rules for designing simple screens/26. Overview of electronic prototyping tools.mp4 12.55 MB
9. “And I have the data to prove it” How to assess usability/26. Web Accessibility Guidelines.mp4 12.12 MB
4. UX Design Activities - Build your UX Portfolio/7. Design activity research briefing.mp4 12.07 MB
10. What next Putting your knowledge into practice/2. Getting users for your first user research activity.mp4 12.04 MB
8. Interaction design Simple rules for designing simple screens/12. The Alignment Principle.mp4 11.87 MB
9. “And I have the data to prove it” How to assess usability/9. Roles in a usability test - moderator, computer and observer.mp4 11.79 MB
6. Beyond “easy to use” Measuring the user experience/1. Introduction to Lean UX.mp4 11.62 MB
2. Going where the action is Understanding users in context/14. Three myths about field visits.mp4 11.48 MB
9. “And I have the data to prove it” How to assess usability/4. In-person and remote usability testing.mp4 11.41 MB
1. Setting the Scene/14. The Course Roadmap.mp4 11.33 MB
8. Interaction design Simple rules for designing simple screens/6. Choosing the correct user interface control.mp4 11.28 MB
1. Setting the Scene/5. What's new in this course.mp4 11.26 MB
3. How to get niche quick/8. The 7-step persona checklist.mp4 10.82 MB
9. “And I have the data to prove it” How to assess usability/2. Formative and Summative Usability Testing.mp4 10.8 MB
6. Beyond “easy to use” Measuring the user experience/6. Measuring Satisfaction.mp4 10.78 MB
7. Site structure and navigation Finding is the new doing/4. LATCH - Case Study using BBC iPlayer.mp4 10.47 MB
9. “And I have the data to prove it” How to assess usability/6. Getting participants to think aloud.mp4 10.44 MB
5. What can a London bus teach us about usability/4. Prioritising red routes.mp4 9.9 MB
8. Interaction design Simple rules for designing simple screens/24. Paper prototyping's strengths and weaknesses.mp4 9.81 MB
7. Site structure and navigation Finding is the new doing/7. Card sorting data analysis.mp4 9.73 MB
7. Site structure and navigation Finding is the new doing/6. Demonstration of an online card sort.mp4 9.71 MB
1. Setting the Scene/2. Welcome.mp4 9.54 MB
5. What can a London bus teach us about usability/5. Red Routes — Quick Activity.mp4 9.34 MB
8. Interaction design Simple rules for designing simple screens/16. Form redesign - Labels.mp4 9.1 MB
10. What next Putting your knowledge into practice/9. Putting your knowledge into practice.mp4 9.07 MB
9. “And I have the data to prove it” How to assess usability/16. Match between system and the real world.mp4 8.92 MB
8. Interaction design Simple rules for designing simple screens/27. Prototyping activity - Briefing.mp4 8.69 MB
6. Beyond “easy to use” Measuring the user experience/3. Defining and measuring usability.mp4 8.67 MB
3. How to get niche quick/5. The benefits of personas.mp4 8.41 MB
2. Going where the action is Understanding users in context/6. The Remote Control - Debrief.mp4 8.3 MB
7. Site structure and navigation Finding is the new doing/9. Semantic matches and faceted navigation.mp4 8.16 MB
2. Going where the action is Understanding users in context/7. Practical field visits, step 1 - Users.mp4 7.81 MB
1. Setting the Scene/8. What is Usability Product evaluation activity.mp4 7.63 MB
4. UX Design Activities - Build your UX Portfolio/10. Student work examples - Personas.pdf 7.45 MB
6. Beyond “easy to use” Measuring the user experience/5. Measuring Efficiency.mp4 7 MB
8. Interaction design Simple rules for designing simple screens/17. Form redesign - The Question Protocol.mp4 6.92 MB
9. “And I have the data to prove it” How to assess usability/23. Aesthetic and minimalist design.mp4 6.12 MB
8. Interaction design Simple rules for designing simple screens/28.1 8-26 Student Work Examples - Prototyping.pdf.pdf 6.1 MB
8. Interaction design Simple rules for designing simple screens/18. Form redesign - Trigger words and finishing touches.mp4 5.9 MB
1. Setting the Scene/13. ISO 9241 - A standard for usability.mp4 5.53 MB
9. “And I have the data to prove it” How to assess usability/17. User control and freedom.mp4 5.45 MB
2. Going where the action is Understanding users in context/12. Presenting results as empathy maps and storyboards.mp4 5.34 MB
9. “And I have the data to prove it” How to assess usability/10. Observations and interpretations.mp4 4.95 MB
8. Interaction design Simple rules for designing simple screens/23. Getting the design right and getting the right design.mp4 4.85 MB
9. “And I have the data to prove it” How to assess usability/12.1 9-26 Student Work Examples - Usability Testing.pdf.pdf 4.81 MB
9. “And I have the data to prove it” How to assess usability/25. Why you need more than one reviewer.mp4 4.63 MB
9. “And I have the data to prove it” How to assess usability/21. Recognition rather than recall.mp4 4.46 MB
5. What can a London bus teach us about usability/8. Testing a user story.mp4 4.39 MB
9. “And I have the data to prove it” How to assess usability/15. Visibility of system status.mp4 4.11 MB
4. UX Design Activities - Build your UX Portfolio/8. Persona Groups Briefing.mp4 4.05 MB
8. Interaction design Simple rules for designing simple screens/14. Form redesign - Alignment.mp4 3.73 MB
4. UX Design Activities - Build your UX Portfolio/10.1 4.09b Student work examples - Personas.pdf.pdf 3.72 MB
9. “And I have the data to prove it” How to assess usability/24. Help and documentation.mp4 3.46 MB
9. “And I have the data to prove it” How to assess usability/20. Error prevention.mp4 3.06 MB
9. “And I have the data to prove it” How to assess usability/22. Flexibility and efficiency of use.mp4 2.61 MB
9. “And I have the data to prove it” How to assess usability/19. Help users recognise, diagnose and recover from errors.mp4 2.39 MB
9. “And I have the data to prove it” How to assess usability/18. Consistency and standards.mp4 1.86 MB
12. Bonus videos and downloads/2. Bonus download The Fable of the User Centred Designer.pdf 577 KB
11. BCS Foundation Certificate in User Experience/2. BCS Foundation Certificate in User Experience Answers.pdf 317.13 KB
11. BCS Foundation Certificate in User Experience/1. BCS Foundation Certificate in User Experience Sample Paper.pdf 152.55 KB
10. What next Putting your knowledge into practice/7. Student Work Examples UX Portfolio Review.vtt 72.78 KB
12. Bonus videos and downloads/4. Bonus lecture Q&A, February 2014.vtt 60.82 KB
12. Bonus videos and downloads/3. Bonus lecture Q&A, August 2014.vtt 59.9 KB
3. How to get niche quick/2. Introduction to Personas.vtt 15.15 KB
2. Going where the action is Understanding users in context/4. An introduction to contextual inquiry.vtt 14.12 KB
5. What can a London bus teach us about usability/2. The What and Why of Red Routes.vtt 12.94 KB
1. Setting the Scene/11. Can openers - Debrief.vtt 12.8 KB
5. What can a London bus teach us about usability/7. How to build bulletproof user stories for agile.vtt 12.68 KB
2. Going where the action is Understanding users in context/1. How usability depends on the “context of use”.vtt 11.82 KB
8. Interaction design Simple rules for designing simple screens/7. Checkboxes, radio buttons and Fitts' Law.vtt 11.74 KB
7. Site structure and navigation Finding is the new doing/3. LATCH - The 5 Hat Racks for organising information.vtt 11.15 KB
7. Site structure and navigation Finding is the new doing/5. Introduction to card sorting.vtt 11.03 KB
3. How to get niche quick/1. Why the average user doesn't exist.vtt 10.94 KB
8. Interaction design Simple rules for designing simple screens/9. Expectations about web page layout.vtt 10.4 KB
1. Setting the Scene/12. The 6 Rules of Usability.vtt 10.17 KB
7. Site structure and navigation Finding is the new doing/10. Trigger words.vtt 9.71 KB
8. Interaction design Simple rules for designing simple screens/1. Mental models, conceptual models, affordances and signifiers.vtt 9.61 KB
3. How to get niche quick/4. Walkthrough of a persona case, continued.vtt 9.45 KB
3. How to get niche quick/6. The pitfalls of personas.vtt 9.41 KB
7. Site structure and navigation Finding is the new doing/2. Introduction to information architecture.vtt 9.31 KB
9. “And I have the data to prove it” How to assess usability/13. Student Work Example Video of a usability test for 'Find My Pet'.vtt 9.11 KB
2. Going where the action is Understanding users in context/10. Practical field visits, step 4 - Notetaking.vtt 9.07 KB
8. Interaction design Simple rules for designing simple screens/4. User interface design patterns and consistency.vtt 8.95 KB
10. What next Putting your knowledge into practice/1. How to convince your manager that UX matters.vtt 8.73 KB
2. Going where the action is Understanding users in context/11. Practical field visits, step 5 - Affinity Diagramming and User Story Mapping.vtt 8.57 KB
2. Going where the action is Understanding users in context/13. Guerrilla techniques for user research.vtt 8.56 KB
9. “And I have the data to prove it” How to assess usability/11. Prioritising usability problems.vtt 8.38 KB
6. Beyond “easy to use” Measuring the user experience/2. Problem and Solution Hypothesis Testing.vtt 8.37 KB
5. What can a London bus teach us about usability/3. The Flexibility - Usability Trade off.vtt 8.36 KB
2. Going where the action is Understanding users in context/9. Practical field visits, step 3 - Recording.vtt 8.18 KB
1. Setting the Scene/6. Resources.vtt 8.18 KB
2. Going where the action is Understanding users in context/5. The Remote Control - Activity.vtt 8.16 KB
1. Setting the Scene/14. The Course Roadmap.vtt 7.91 KB
3. How to get niche quick/3. Walkthrough of a persona case study.vtt 7.89 KB
8. Interaction design Simple rules for designing simple screens/17. Form redesign - The Question Protocol.vtt 7.87 KB
1. Setting the Scene/7. The business benefits of user experience.vtt 7.78 KB
8. Interaction design Simple rules for designing simple screens/11. The Aesthetic Usability Effect and the Contrast Principle.vtt 7.64 KB
3. How to get niche quick/8. The 7-step persona checklist.vtt 7.61 KB
1. Setting the Scene/10. Can openers - User Research.vtt 7.6 KB
8. Interaction design Simple rules for designing simple screens/5. Progressive disclosure.vtt 7.59 KB
1. Setting the Scene/3. Course Objectives.vtt 7.58 KB
6. Beyond “easy to use” Measuring the user experience/7. The Usability Dashboard.vtt 7.55 KB
8. Interaction design Simple rules for designing simple screens/2. Some examples of mental models.vtt 7.42 KB
8. Interaction design Simple rules for designing simple screens/8. The Drop Down Menu - The UI control of last resort.vtt 7.09 KB
5. What can a London bus teach us about usability/1. Red Routes, or why featuritis doesn't work.vtt 7.01 KB
5. What can a London bus teach us about usability/4. Prioritising red routes.vtt 6.87 KB
2. Going where the action is Understanding users in context/8. Practical field visits, step 2 - Focus.vtt 6.84 KB
8. Interaction design Simple rules for designing simple screens/25. What's in a paper prototyping kit.vtt 6.84 KB
8. Interaction design Simple rules for designing simple screens/13. The Principles of Repetition and Proximity.vtt 6.77 KB
4. UX Design Activities - Build your UX Portfolio/9. Persona Creation Briefing.vtt 6.68 KB
8. Interaction design Simple rules for designing simple screens/6. Choosing the correct user interface control.vtt 6.61 KB
12. Bonus videos and downloads/1. Bonus lecture Persona analysis with multiple behavioural dimensions.vtt 6.58 KB
8. Interaction design Simple rules for designing simple screens/3. Skeuomorphic versus Flat design.vtt 6.57 KB
8. Interaction design Simple rules for designing simple screens/15. Bluffers' Guide to Eye Tracking.vtt 6.52 KB
9. “And I have the data to prove it” How to assess usability/5. Welcoming the participant and giving instructions.vtt 6.51 KB
10. What next Putting your knowledge into practice/4. Creating a UX Portfolio.vtt 6.44 KB
9. “And I have the data to prove it” How to assess usability/7. Creating good usability test scenarios.vtt 6.36 KB
9. “And I have the data to prove it” How to assess usability/2. Formative and Summative Usability Testing.vtt 6.33 KB
6. Beyond “easy to use” Measuring the user experience/4. Measuring Effectiveness.vtt 6.32 KB
9. “And I have the data to prove it” How to assess usability/9. Roles in a usability test - moderator, computer and observer.vtt 6.26 KB
3. How to get niche quick/7. Publicising your personas.vtt 6.21 KB
9. “And I have the data to prove it” How to assess usability/14. Jakob Nielsen's Usability Heuristics.vtt 6.17 KB
7. Site structure and navigation Finding is the new doing/8. Card sorting analysis example.vtt 6.14 KB
4. UX Design Activities - Build your UX Portfolio/7. Design activity research briefing.vtt 5.84 KB
9. “And I have the data to prove it” How to assess usability/1. The 2 types of usability evaluation.vtt 5.82 KB
8. Interaction design Simple rules for designing simple screens/20. Introduction to paper prototyping.vtt 5.78 KB
4. UX Design Activities - Build your UX Portfolio/5. Gift Giver.vtt 5.67 KB
9. “And I have the data to prove it” How to assess usability/3. Why 5 users is (usually) enough for a usability test.vtt 5.64 KB
6. Beyond “easy to use” Measuring the user experience/1. Introduction to Lean UX.vtt 5.52 KB
10. What next Putting your knowledge into practice/9. Putting your knowledge into practice.vtt 5.44 KB
6. Beyond “easy to use” Measuring the user experience/5. Measuring Efficiency.vtt 5.43 KB
10. What next Putting your knowledge into practice/3. Building your UX career within your organisation.vtt 5.38 KB
8. Interaction design Simple rules for designing simple screens/16. Form redesign - Labels.vtt 5.31 KB
2. Going where the action is Understanding users in context/6. The Remote Control - Debrief.vtt 5.24 KB
7. Site structure and navigation Finding is the new doing/6. Demonstration of an online card sort.vtt 5 KB
1. Setting the Scene/13. ISO 9241 - A standard for usability.vtt 4.98 KB
2. Going where the action is Understanding users in context/14. Three myths about field visits.vtt 4.97 KB
1. Setting the Scene/5. What's new in this course.vtt 4.95 KB
7. Site structure and navigation Finding is the new doing/9. Semantic matches and faceted navigation.vtt 4.93 KB
4. UX Design Activities - Build your UX Portfolio/6. Tomorrow's Shopping Cart.vtt 4.92 KB
8. Interaction design Simple rules for designing simple screens/14. Form redesign - Alignment.vtt 4.84 KB
1. Setting the Scene/1. Why take this course.vtt 4.75 KB
9. “And I have the data to prove it” How to assess usability/6. Getting participants to think aloud.vtt 4.73 KB
1. Setting the Scene/8. What is Usability Product evaluation activity.vtt 4.71 KB
8. Interaction design Simple rules for designing simple screens/21. Examples of paper prototypes.vtt 4.7 KB
6. Beyond “easy to use” Measuring the user experience/3. Defining and measuring usability.vtt 4.56 KB
8. Interaction design Simple rules for designing simple screens/24. Paper prototyping's strengths and weaknesses.vtt 4.5 KB
4. UX Design Activities - Build your UX Portfolio/4. Digital Postcard.vtt 4.45 KB
8. Interaction design Simple rules for designing simple screens/18. Form redesign - Trigger words and finishing touches.vtt 4.24 KB
6. Beyond “easy to use” Measuring the user experience/6. Measuring Satisfaction.vtt 4.24 KB
5. What can a London bus teach us about usability/5. Red Routes — Quick Activity.vtt 4.1 KB
9. “And I have the data to prove it” How to assess usability/26. Web Accessibility Guidelines.vtt 4.08 KB
10. What next Putting your knowledge into practice/2. Getting users for your first user research activity.vtt 4.03 KB
7. Site structure and navigation Finding is the new doing/4. LATCH - Case Study using BBC iPlayer.vtt 4 KB
8. Interaction design Simple rules for designing simple screens/26. Overview of electronic prototyping tools.vtt 3.95 KB
1. Setting the Scene/2. Welcome.vtt 3.93 KB
4. UX Design Activities - Build your UX Portfolio/2. Find My Pet.vtt 3.87 KB
7. Site structure and navigation Finding is the new doing/7. Card sorting data analysis.vtt 3.86 KB
8. Interaction design Simple rules for designing simple screens/12. The Alignment Principle.vtt 3.78 KB
4. UX Design Activities - Build your UX Portfolio/1. Introduction to the Design Activities.vtt 3.77 KB
4. UX Design Activities - Build your UX Portfolio/3. Citizen Journalist.vtt 3.75 KB
3. How to get niche quick/5. The benefits of personas.vtt 3.67 KB
9. “And I have the data to prove it” How to assess usability/23. Aesthetic and minimalist design.vtt 3.59 KB
2. Going where the action is Understanding users in context/7. Practical field visits, step 1 - Users.vtt 3.32 KB
2. Going where the action is Understanding users in context/12. Presenting results as empathy maps and storyboards.vtt 3.31 KB
9. “And I have the data to prove it” How to assess usability/4. In-person and remote usability testing.vtt 3.21 KB
10. What next Putting your knowledge into practice/8. What makes a great UX Portfolio Learning points from the Portfolio review.html 3.11 KB
9. “And I have the data to prove it” How to assess usability/16. Match between system and the real world.vtt 3.08 KB
7. Site structure and navigation Finding is the new doing/1. Introduction - The Elements of User Experience.vtt 3.07 KB
9. “And I have the data to prove it” How to assess usability/10. Observations and interpretations.vtt 3.03 KB
8. Interaction design Simple rules for designing simple screens/22. A paper prototype in action.vtt 2.96 KB
8. Interaction design Simple rules for designing simple screens/27. Prototyping activity - Briefing.vtt 2.95 KB
9. “And I have the data to prove it” How to assess usability/25. Why you need more than one reviewer.vtt 2.91 KB
9. “And I have the data to prove it” How to assess usability/24. Help and documentation.vtt 2.83 KB
5. What can a London bus teach us about usability/8. Testing a user story.vtt 2.81 KB
8. Interaction design Simple rules for designing simple screens/23. Getting the design right and getting the right design.vtt 2.79 KB
9. “And I have the data to prove it” How to assess usability/21. Recognition rather than recall.vtt 2.69 KB
9. “And I have the data to prove it” How to assess usability/8. Keeping a poker face and reminding participants to think aloud.vtt 2.65 KB
9. “And I have the data to prove it” How to assess usability/15. Visibility of system status.vtt 2.64 KB
2. Going where the action is Understanding users in context/2. What is a browser.vtt 2.59 KB
4. UX Design Activities - Build your UX Portfolio/8. Persona Groups Briefing.vtt 2.53 KB
9. “And I have the data to prove it” How to assess usability/20. Error prevention.vtt 2.34 KB
9. “And I have the data to prove it” How to assess usability/17. User control and freedom.vtt 1.89 KB
9. “And I have the data to prove it” How to assess usability/22. Flexibility and efficiency of use.vtt 1.85 KB
9. “And I have the data to prove it” How to assess usability/19. Help users recognise, diagnose and recover from errors.vtt 1.78 KB
1. Setting the Scene/9. Can openers - Demonstration.vtt 1.69 KB
9. “And I have the data to prove it” How to assess usability/18. Consistency and standards.vtt 1.58 KB
1. Setting the Scene/4. Student Workbook and Download Pack.html 621 B
10. What next Putting your knowledge into practice/6. Student work example Citizen Journalist, Find my Pet & Tomorrow's Shopping Cart.html 546 B
10. What next Putting your knowledge into practice/5. Student Work Example Gift Giver.html 323 B
10. What next Putting your knowledge into practice/10. Please give me your feedback on the course.html 275 B
5. What can a London bus teach us about usability/6. Student work examples - Red Routes.html 130 B
5. What can a London bus teach us about usability/9. Student work examples - User Stories.html 130 B
1. Setting the Scene/15. Guiding Principles.html 126 B
2. Going where the action is Understanding users in context/15. User research.html 126 B
3. How to get niche quick/9. Illustrating the context of use.html 126 B
5. What can a London bus teach us about usability/10. Red routes and user stories.html 126 B
6. Beyond “easy to use” Measuring the user experience/8. Measuring usability.html 126 B
7. Site structure and navigation Finding is the new doing/11. Information Architecture.html 126 B
8. Interaction design Simple rules for designing simple screens/10. Interaction Design.html 126 B
8. Interaction design Simple rules for designing simple screens/19. Visual Design.html 126 B
8. Interaction design Simple rules for designing simple screens/29. User Interface Prototyping.html 126 B
9. “And I have the data to prove it” How to assess usability/27. Usability Evaluation.html 126 B
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9. “And I have the data to prove it” How to assess usability/12. Student Work Examples - Usability Testing.html 108 B
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